TileMate

Build proper Leaflet tile pyramids from your hand-drawn maps. Zoom 0 = one tile = your whole world.

Map Editor | Tile Viewer/Debugger

Base Image (Zoom 0)

No base image loaded.

This image becomes the single tile at zoom 0 (the whole world). It will be scaled to fit one square tile.

Detail Image

Load a detailed map (e.g. continent, city) to position over the base. Its pixel density determines the max zoom.

Detail Placement

Coordinates are in zoom-0 tile-pixel space (0 to tileSize). Drag the box on the preview to reposition.

Clip Polygon

Draw a border on the detail image to define its visible boundary (e.g. building footprint). Click vertices on the preview.

Zoom Inference

Load a detail image to infer max zoom.

Tile Export

Save to Server

Load a base map image to begin.